Style-locked 2D game assets that retry until they pass engine checks, stored on Backblaze B2 with provenance you can prove.
No project yet. Create one below to lock a style.
Hex values, comma separated. Enforced by the palette check.
Tilesets are checked for seamless edges instead of a transparent cutout.
Stats, barks and a dialogue tree, stored beside the sprite.
Lock a seed to hold the composition. A batch returns that seed and its neighbours, so you explore around a result instead of re-rolling.
Lower keeps more of the reference — use ~0.5 for a matching pose of the same character, higher to travel further from it.
Select an asset in the Library to enable reference and expand.
Packs the library into a texture atlas with Godot and Unity import files, so the engine issues one draw call instead of one per sprite.
Builds an AI-content disclosure from the stored manifests — every asset, its model, prompt and hash — and writes it back to B2.
Write a brief and generate your first sprite. Each one is checked for transparency, framing and palette before it lands in the library.