Spriteblaze

Style-locked 2D game assets that retry until they pass engine checks, stored on Backblaze B2 with provenance you can prove.

B2 offline

Style Bible

No project yet. Create one below to lock a style.

New project

Hex values, comma separated. Enforced by the palette check.

Generate

Tilesets are checked for seamless edges instead of a transparent cutout.

Stats, barks and a dialogue tree, stored beside the sprite.

Artist controls

Lock a seed to hold the composition. A batch returns that seed and its neighbours, so you explore around a result instead of re-rolling.

Lower keeps more of the reference — use ~0.5 for a matching pose of the same character, higher to travel further from it.

Select an asset in the Library to enable reference and expand.

Export

Packs the library into a texture atlas with Godot and Unity import files, so the engine issues one draw call instead of one per sprite.

Disclosure

Builds an AI-content disclosure from the stored manifests — every asset, its model, prompt and hash — and writes it back to B2.

No assets yet

Write a brief and generate your first sprite. Each one is checked for transparency, framing and palette before it lands in the library.